![]() I can’t believe they get paid for this shit- what a Joke. Was the concept of celebrating 20 years of Sonic lost on this guy? And why pick Planet Wisp of all levels to take out his misguided anger on? One of the best Sonic Levels in recent memory… There used to be something very wrong with Sonic games, now there is something wrong with videogame critics. I’m actually convinced that some critics wouldn’t know what made a good Sonic game if it hit them in the face. “ Why would Sega pass up full level tributes to Sonic 3 or Sonic CD in favor of a remixed version of a stage from Sonic Colors, which released only a year ago?” I suspect that Tim didn’t get the memo that they aren’t actually the SAME levels, they simply share the same aesthetic as the original levels. His reason for giving the game a mediocre rating? Apparently all post Dreamcast era levels ruin the game for him! Yep, somehow the aesthetic alone or perhaps simply knowing they are from post Dreamcast era has made the level design terrible. He gave Sonic Generations 6.75/10, I won’t provide a link to the ‘review’ because he decided to spoil the ending in it. He took all but 4 minutes out of his life to write four paragraphs and call it a professional review. Of course there is always one isn’t there? This time Tim Turi of Game Informer was the culprit. The game is generally scoring in the 8/10 region, which I think is well deserved. Stay tuned kids!Ĭheck out the Sonic Generations launch trailer, not long to wait now! Oh well, I’m cautiously optimistic this could be the game changer in terms of game play, it’s coming to the PSP and probably wont leave Japan. Where are the quirky dwarves, centaurs, birdmen and the rest made the series stand out in the first place? Personally I don’t care if they add a bunch of skanky girls but don’t get rid of the characters I like to do it… ![]() This animated intro is quite nice too but I’m still having one big problem and that is the sheer number of half dressed woman clogging up the roster. This is already a huge step up from the horrible D-list Action-RPGs from a few years back. It’ll use the same canvas style graphics engine and similar game play mechanics. It has been said that Shining Blade will take many cues from Sega’s other big SRPG series Valkyria Chronicles. Shining Blade may not be the Shining Force 4 I’ve been waiting for but it has certainly gained my interest. Mountable beasts range from dragons to giant apes and most are based on creatures featured in the original game.It’s a sorry state of affairs when a new Shining title is announced and I’m not excited in the slightest, but that has been the case for almost every announcement since the series was rebooted back in the early 00’s. To pilot a beast, Tyris must climb onto the creature and drive her sword into the creature's back as a makeshift method of control. As well as featuring bloody combat and dismemberment, stringing together long combos allow players to initiate brutal cinematic kills. The battle system features swordplay similar to that found in other third-person action games, with the focus on fighting large groups of enemies, while a parry and evade system should add some depth. GameplayThe gameplay is split into three parts: combat, magic, and beast riding. She meets up with the dwarf warrior Gilius Thunderhead, who presents her with pieces of the fabled Golden Axe, and is charged with the task of restoring the weapon to its full strength. Early on in the game, Tyris' tribe is destroyed by Death Adder's army, leaving her as the last among her kind. PlotThe game's story is a retelling of the original game's conflict against the forces of Death Adder. Unlike the original game which featured co-op play throughout, Beast Rider is a single-player game in which the player assumes the role of Tyris Flare, the amazon warrior of the original game. Beast Rider is a reinvention of the Golden Axe series which made its home console debut on the Sega Genesis. This game was released on October 14, 2008. Overview Tyris FlareGolden Axe: Beast Rider is an action-adventure game developed by US studio Secret Level and published by Sega.
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